Optotrak Motion Tracking System

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Using NDI Software

utilities > query system camera c3 - 3 sensors


to get feel for range of trackable space, green light = marker seen, vs. red light new experiment : next > next > ports (front of box) + how many markers 1 + 6 markers

cal frequency = 200hz for raipd reaching namicmaker power frequency- leave alone

finish

play around with markers to test where your capture volume is

Optotrack Matlab Code

optotrack matlab code, functions for interfacing with c api (not on cd, given by some guy) more in optomfiles, not more frequently used


runshapempt.m


optotrak_init, written by craig, set up (each subject)

create local coofdinate frame: dynamic and static

looking at only one marker (frontmost);

next ask for 3 points: 0,0 then x-axis (not amount, just positive x) then y (positive)


datagetnext3d- gets next available position of marker (must initialize pdtadest as single)- note: opto deals in single precision, matlab likes to work in double note: opto calls any missing value as high negative number, can call "nan" in matlab

setup opto activates markers, so then deactivate


T_glob_loc from global opto coordinate frame to local table coordinate frame


make folder for handling raw opto data (idiosyncratic to craig's subject folder structure)


realtime in actual experiment: line 50 - 88



line 375 0 make sure in right folder - activate

start position code - 379-399 get location, change to double from single, tranform it, then use it (1:3) = only one marker xyz, (4:6) -


data buffer start buffers on separate opto box


if want to use real time marker in matlab- can use velocity to see if moved - detectvelonset.m function, stores 4 samples at a time and calculates whether velocity exceeds threshold

end of trial: make sure finished writing buffer- spooling finished? then deactivate markers



analyze reach- for analysis, filter, fill in missing data



SUMMARY

beginning of experiment:

  • initialize
  • setup frame
  • setup opto

trial loop:

  • activate
  • do stuff
  • deactivate